Using the Generic openGL platform package (Freescale imx6 opengl-es) i was formerly able to achieve v-syncronized updates by simply setting the environment variable "export FB_MULTI_BUFFER=2".
somehow this won't work anymore and therefore i'd like to set the double framebuffering directly in embedded wizard to make sure updates are V-syncronized. Where do i have to look for this setting?
Thank you very much,
Moritz Wagner