A question about the example Applet.
I have run it, so I know it works, but I do not understand how it works in the prototyper.
In the method Game.OnCreate there are these lines
$if $prototyper
return GameInit( aSize );
$else
So this is in the prototyper section, it is not native C code.
So it is Chora code.
but I cant find any function GameInit in the GUI project, only in the C code gameapi.c
So does this mean the prototyper is calling up C code ?
How can this work, there is only source code in my example folder, it is not compiled, there is no executable.
Same thing with GameMove, GameAnimate etc.
I looked for some variant methods for the prototyper but could not find any.
Am I missing something here ?