it sounds as if the second parameter in the EW_MODULE is invalid. Can you verify whether the first two values are correct as shown in the screenshot below? Only the last value is intended to be changed:
the Intrinsics Modules are just a 'trick' to add some native code to Embedded Wizard Studio. When you compile an application for a concrete target system (e.g. Win32) you can add all the native code (C files) directly to your build process. Then in Embedded Wizard project use native statement to incorporate code containing the invocations of the C functions. This is the regular approach of how to integrate the GUI with target specific code. See also: Integrating with the device. Using Intrinsics Modules within a Win32 application is not possible.
I hope, it helps you further.
the calls to EwInitModule() and EwDoneModule() are Intrinsic specific and not found in the target system. If your C code contains some initialization/shutdown specific code, you invoke it similarly to how you invoke other functions from the native statement. Please take a look at the Applet example (found in the folder Embedded Wizard <version>\Examples\Applet just below your Documents folder. It contains some C code (simple game function), which is used in both cases: within an Intrinsic Module and directly within a Win32 project. In the last case all the Intrinsic specific functions (e.g. EwInitModule()) are ignored.
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