Hi EW friends,
I have been recently debugging a weird issue on 9.30 opengl package. For example, a solid line lay behind a vertical list, when we slide the vertical list, the repaint order would be:
1、 fill all the dirty rect area.
2、 redraw part of the line which is intersected with the region
3、redraw the vertical list
However, we found there is an extra pixel rendered out side the actual dirty region of the line. shown as below:

I have checked the dirty region, enabled the macro "EW_PRINT_GFX_TASK_DETAILS" to see whether the line is drawn with correct parameter, and the answer is yes according to the printed details. However, when we deploy the same scene with a surface rotation of 0 degree, it has no such issue anymore. Is it weird?
Do you have any idea to go on with the debugging , or would you like to reproduce the issue? It has a 100% reproducibility.
BR
Arnold