I initially started with using an External Bitmap, but while in the EW Studio, I got the "ewLoadExternBitmap" unknown method error when I tried to supply the path to the locally stored bitmap that I wanted to use. So I figured maybe I am not using the right approach, since I am not trying to resolve the bitmap at run-time. I was thinking maybe I could point to this custom bitmap and refer to or point to it just like the bitmap resources that are already provided in the Studio.
But the built-in bitmap resources seem to be referred to by their resource name and frame number, and I need to refer to the bitmap by its path on the filesystem.
Hopefully I'm explaining it better.