Hello,
I have been observing odd behavior on our WebGL implementation of our GUI, particularly disappearing PNG Images. This is happening with several of our images, but our keypad is the most notable example.
I will describe the implementation and behavior below.
This is the PNG Image that we have broken into frames to use for our keypad.

Our keypad object consists of 13 image objects showing each of the figures in the image

We are using the PNG Decoder class. The image object is an ExternBitmapSync object. This works fine for out console UI which is on IMXRT, but it behaves strangely in WebGL.

When the Keypad Dialog is called, the images will be missing.
This is how it should look:

This is how it appears on WebGL:

The images will appear when interacted with, but only one-by-one:

Sometimes, the keypad will appear correctly - which adds another unexplained variable. Is there any explanation for this odd behavior, and any way to change the settings on the object to ensure that the Keypad will always appear when the dialog is loaded?
Thank you,
Liam