Hello Velas,
there are three aspects to take in account:
1. The speed when the user actively drags the finger. It means the speed corresponding to the movement of user's finger.
2. The speed after the user finished the interaction. It means the animation which continues sliding the content for a short period when the user doesn't touch the screen.
3. As long as the user actively touches the screen, the resulting sliding follows 1:1 the finger movements. When the user finishes the interaction, the sliding continues running with speed corresponding to a speed vector resulting from preceding user interaction. If the user 'nudges' the screen multiple times, the speed vector is accumulated to get larger speed.
This behavior imitates a physical system with a mass and friction. Just like in the real world, when you grab and move an object, the object follows the movement at your speed. Consequently, the slide speed (from 1 above) corresponds to the movement of user's finger. There is no configuration to limit this value.
The property SpeedLimit affects the animation only (from 2 above). Together with Friction it allows the user to configure the dynamic of the animation.
If your application case requires other behavior, you would need to implement your own sliding mechanisms using the lower level handler Simple Touch Handler.
I hope it helps you further.
Best regards
Paul Banach