Hi Mans,
please consider, that the graphics accelerator on STM32Fxx targets (DMA2D) is not able to make any affine or perspective transformation. This means, that a rotation has to be done by the CPU (pixel per pixel).
In principal it is a good idea to use a buffered group for such animations. But the resulting performance depends completely on the affected area. How large is the buffered group?
What color format are you using, which display size and which target are you using? What are the resulting frames per second?
Best regards,
Manfred.