Hello Manfred:
Here are the error Messages:
1. Only Blue Background, without Text
Initialize Display... [OK]<\r><\n>
Initialize Touch Driver... [OK]<\r><\n>
Initialize Memory Manager... [OK]<\r><\n>
Initialize Graphics Engine... [OK]<\r><\n>
Initialize Invocation Queue... [OK]<\r><\n>
Create Embedded Wizard Root Object... [OK]<\r><\n>
Create Embedded Wizard Viewport... [OK]<\r><\n>
---------------------------------------------<\r><\n>
Embedded Wizard System Info <\r><\n>
---------------------------------------------<\r><\n>
Target system STM32F469-LIZARD <\r><\n>
Color format RGB565 <\r><\n>
Build Environment version V12.00.00.01 <\r><\n>
Runtime Environment (RTE) version V12.00<\r><\n>
Graphics Engine (GFX) version V12.00<\r><\n>
MemoryPool address 0xC0025800 <\r><\n>
MemoryPool size 8081408 bytes<\r><\n>
Framebuffer address 0xC0000000 <\r><\n>
Doublebuffer address 0xC07DA800 <\r><\n>
Display size 320 x 240 <\r><\n>
Framebuffer size 320 x 240 <\r><\n>
Surface rotation 0 <\r><\n>
EwScreenSize 320 x 240 <\r><\n>
Graphics accelerator DMA2D <\r><\n>
Warp function support enabled <\r><\n>
Vector graphics support enabled <\r><\n>
Gradients support enabled <\r><\n>
Blur support enabled <\r><\n>
Mask support enabled <\r><\n>
Tint support enabled <\r><\n>
Bidirectional text support enabled <\r><\n>
Compression support enabled <\r><\n>
Index8 bitmap resource support enabled <\r><\n>
RGB565 bitmap resource support enabled <\r><\n>
Native bitmap resource support enabled <\r><\n>
Max surface cache size 4194304 bytes<\r><\n>
Glyph cache size 256 x 256 <\r><\n>
Max issue tasks 256 <\r><\n>
External Flash memory enabled <\r><\n>
Linker section for bitmap pixel .SectionEwResource <\r><\n>
Linker section for font pixel .SectionEwResource <\r><\n>
Linker section for font metrics .SectionEwResource <\r><\n>
Linker section for string constants .SectionEwResource <\r><\n>
Operating system FreeRTOS <\r><\n>
Toolchain GCC <\r><\n>
C-Compiler version 10.3.1 <\r><\n>
Build date and time Aug 7 2023, 15:04:27 <\r><\n>
---------------------------------------------<\r><\n>
2. Text Error: Simple Text Box on Screen
Initialize Display... [OK]<\r><\n>
Initialize Touch Driver... [OK]<\r><\n>
Initialize Memory Manager... [OK]<\r><\n>
Initialize Graphics Engine... [OK]<\r><\n>
Initialize Invocation Queue... [OK]<\r><\n>
Create Embedded Wizard Root Object... [FATAL ERROR] Unmanaged string found 'rying to enqueue a task twice!'<\r><\n>
PANIC: System halted<\r><\n>
3. Gauge Element On Screen
Initialize Display... [OK]<\r><\n>
Initialize Touch Driver... [OK]<\r><\n>
Initialize Memory Manager... [OK]<\r><\n>
Initialize Graphics Engine... [OK]<\r><\n>
Initialize Invocation Queue... [OK]<\r><\n>
Create Embedded Wizard Root Object... EMWI ERROR: code: 236, info: "WidgetSetGaugeNeedleMedium"<\r><\n>
For details please visit https://doc.embedded-wizard.de/errors<\r><\n>
<\r><\n>
PANIC: System halted<\r><\n>
Compiled with STM32Cube IDE
Version: 1.12.0
Build: 14980_20230301_1550 (UTC)
BR.
Max