Hi Team,
We are having three different screens,
Screen1 is having a timer and triggering a slot inside that screen itself. I am using switch to dialog from screen1 to traverse to screen2.
While I am in screen2, expectation is that screen1 will be destroyed, so associated objects in screen1 like timer also should be destroyed.
But timer in screen1 is triggering the slot in screen1, when my current screen is screen2.
May I know why this is happening ? Also if this is the right case, at what way I can destroy all the objects associated with screen1 after traversing to screen2 ?
Thanks in advance,
Meenakshi Sundaram S R.