Hi Manfred,
Thanks for clarification.
Bitmap size is understood now, and it corresponds to the size of our missing background image.
Concerning memory consumption, please find start messages and profiler statistics below:
Initialize Display... [OK]
Initialize Touch Driver... [OK]
Initialize Memory Manager... [OK]
MemoryPool at address 0xC0177000 size 0x00689000
Initialize Graphics Engine... [OK]
Create Embedded Wizard Root Object... [ERROR in ewgfx.c:881] Failed to create surface with format: 0 and size ( 802 x 482 ). [OK]
Create Embedded Wizard Viewport... [OK]
147968 bytes occupied by 134 Chora objects
26068 bytes occupied by 539 strings
6335017 bytes occupied by Graphics Engine objects (without framebuffer)
TOTAL : 6509053 bytes, PEAK : 6509053 bytes
These messages are output by the application running on an STM32F769-DISCO board using the EmWi profile dedicated to this board. SDRAM size is 128 Mbit, so with no other large object residing there, plenty of space should be available -- but apparently there isn't. The memory pool appears to be 6.852.608 bytes in size, so the missing bitmap does not fit in there. But why isn't it made larger?
No risk of problems caused by custom hardware either (even though, obviously, we are in the process of designing a custom board, and we are well aware of this topic.)
Any ideas?
Best regards,
Steffen